using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(fileName = nameof(BuildingChessDateSO), menuName = "Chess/BuildingChessDateSO")]
public class BuildingChessDateSO : BaseChessDateSo
{
    public List<SoldierChessDateSO> soldierChessDates;

    public Vector2IntMode canPlacedLattices;
}
